Value
Value is a library for defining immutable value objects in Ruby. A value object is an object whose equality to other objects is determined by its value, not its identity, think dates and amounts of money. A value object should also be immutable, as you don’t want the date “2013-04-22” itself to change but the current date to change from “2013-04-22” to “2013-04-23”. That is, you don’t want entries in a calendar for 2013-04-22 to move to 2013-04-23 simply because the current date changes from 2013-04-22 to 2013-04-23.
A value object consists of one or more attributes stored in instance
variables. Value sets up an #initialize method for you that let’s you set
these attributes, as, value objects being immutable, this’ll be your only
chance to do so. Value also adds equality checks #==
and #eql?
(which
are themselves equivalent), a #hash
method, a nice #inspect
method, and a
protected attribute reader for each attribute. You may of course add any
additional methods that your value object will benefit from.
That’s basically all there’s too it. Let’s now look at using the Value library.
Usage
You create value object class by invoking #Value
inside the class
(module) you wish to make into a value object class. Let’s create a class
that represent points on a plane:
class Point
Value :x, :y
end
A Point
is thus a value object consisting of two sub-values x
and y
(the coordinates). Just from invoking #Value
, a Point
object will have
a constructor that takes two arguments to set instance variables @x
and
@y
, equality checks #==
and #eql?
(which are the same), a #hash
method, a nice #inspect
method, and two protected attribute readers #x
and #y
. We can thus already creat Point
s:
origo = Point.new(0, 0)
The default of making the attribute readers protected is often good
practice, but for a Point
it probably makes sense to be able to access
its coordinates:
class Point
public(*attributes)
end
This’ll make all attributes of Point
public. You can of course choose to
only make certain attributes public:
class Point
public :x
end
Note that this public is standard Ruby functionality. Adding a method to
Point
is of course also possible and very much Rubyish:
class Point
def distance(other)
Math.sqrt((other.x - x)**2 + (other.y - y)**2)
end
end
For some value object classes you might want to support optional attributes. This is done by providing a default value for the attribute, like so:
class Money
Value :amount, [:currency, :USD]
end
Here, the currency
attribute will default to :USD
. You can create
Money
via
dollars = Money.new(2)
but also
kronor = Money.new(2, :SEK)
All required attributes must come before any optional attributes.
Splat attributes are also supported:
class List
Value :'*elements'
end
empty = List.new
suits = List.new(:spades, :hearts, :diamonds, :clubs)
Splat attributes are optional.
Finally, block attributes are also available:
class Block
Value :'&block'
end
block = Block.new{ |e| e * 2 }
Block attributes are optional.
Comparison beyond #==
is possible by specifingy the :comparable
option
to #Value
, listing one or more attributes that should be included in the
comparison:
class Vector
Value :a, :b, :comparable => :a
end
Note that equality (#==
and #eql?
) is always defined based on all
attributes, regardless of arguments to :comparable
.
Here we say that comparisons between Vector
s should be made between the
values of the a
attribute only. We can also make comparisons between all
attributes of a value object:
class Vector
Value :a, :b, :comparable => true
end
To sum things up, let’s use all possible arguments to #Value
at once:
class Method
Value :file, :line, [:name, 'unnamed'], :'*args', :'&block',
:comparable => [:file, :line]
end
A Method
consists of file and line information, a possible name, some
arguments, possibly a block, and is comparable on the file and line on
which they appear.
Check out the full API documentation for a more explicit description, should you need it or should you want to extend it.
Financing
Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se. Thanks! Your support won’t go unnoticed!
Reporting Bugs
Please report any bugs that you encounter to the issue tracker.
Licensing
Value is free software: you may redistribute it and/or modify it under the terms of the GNU Lesser General Public License, version 3 or later, as published by the Free Software Foundation.